A graphic novel adaptation of the Newbery Award-winning classic tale in which Meg Murry and her friends become involved with unearthly strangers and a search for Meg's father, who has disappeared while engaged in secret work for the government. - (Baker & Taylor)
A graphic novel adaptation of the classic tale in which Meg Murry and her friends become involved with unearthly strangers and a search for Meg's father, who has disappeared while engaged in secret work for the government. - (Baker & Taylor)
The world already knows Meg and Charles Wallace Murry, Calvin O'Keefe, and the three Mrs--Who, Whatsit, and Which--the memorable and wonderful characters who fight off a dark force and save our universe in the Newbery award-winning classic A Wrinkle in Time. But in 50 years of publication, the book has never been illustrated. Now, Hope Larson takes the classic story to a new level with her vividly imagined interpretations of tessering and favorite characters like the Happy Medium and Aunt Beast. Perfect for old fans and winning over new ones, this graphic novel adaptation is a must-read.
- (McMillan Palgrave
It's time...to reimagine a classic. A Wrinkle in Time is now available in a spellbinding graphic novel adaptation. - (McMillan Palgrave)
*Starred Review* Commemorating its fiftieth anniversary, L'Engle's classic couldn't have scored a better talent to adapt its story into comics form. Larson produces high-quality coming-of-age stories featuring female protagonists, with the most recent (Mercury, 2010) even including a fantasy element to highlight the tale's emotional stakes. She dives wholeheartedly into L'Engle's seminal epic, chronicling the journey of Meg Murry, her preternaturally intelligent younger brother, Charles, and their friend Calvin O'Keefe, crossing distant worlds to save the Murry's, lost patriarch. Guided by three grandmotherly guardian angels, they navigate the dangers of a mind-controlled world fallen under the influence of a cosmic force of pure evil. Larson has miraculously preserved the power of the original's social and religious themes, as well as its compelling emotional core, while staying true to her distinctive voice and aesthetic. Her soft-lined, large-eyed characters are a modern exemplar of classical American cartooning, and the metallic blue coating of the pages evokes both the timelessness of the story and the remoteness of alien worlds. This adaptation is fabulous for presenting a fresh vision to those familiar with the original, but it's so true to the story's soul that even those who've never read it will come away with a genuine understanding of L'Engle's ideas and heart. Copyright 2012 Booklist Reviews.
Publishers Weekly Reviews
L'Engle's Newbery Medal–winning 1962 novel of good, evil, and quantum physics gets a stellar (no pun intended) graphic novel treatment from Eisner-winner Larson (Mercury). Larson's loose, modern drawing style focuses on the characters, largely omitting backgrounds and leaving readers room to add their own imagination. Meg Murry looks every bit as gawky and uncomfortable in her own skin as she feels, and Larson also plays up Charles Wallace's specialness and strangeness, giving him large, haunted eyes that seem to see things his other family members cannot. The b&w art, highlighted with Wedgwood blue, effectively accents the children's sense of alienation, but limits some critical storytelling elements (like a villain's red eyes) after Meg, Charles Wallace, and their neighbor Calvin are whisked across time and space on a mission to rescue Dr. Murry from an evil force that threatens the universe. While fans may miss L'Engle's detailed and evocative prose, her original dialogue, combined with Larson's deft interpretation, will remind them of their first reading, while simultaneously bringing a seminal classic to a new generation. Ages 10–up. Agent: Edward Necarsulmer IV, McIntosh & Otis. (Oct.)¦
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School Library Journal Reviews
Gr 5 Up—Generations of readers have treasured this science-fiction classic, so comparisons with the original are inevitable. Larson has remained true to the story, preserving the original chapter format and retaining L'Engle's voice. Black-and-white artwork is accented with blue, echoing the original cover color. Blue shading distinguishes flashbacks. Images of Meg's bruised, expressive face and slouched body shift the focus of the story slightly, making this truly her story, told from her perspective. She is initially portrayed as an "ugly duckling," and her angst and tender feelings are palpable. Larson does an excellent job of building tension. Look for the arrival of Mrs Which, the meeting with IT, and the awe-inspiring approach to Uriel. Imagery of transitions is especially effective. Mrs Whatis's metamorphosis and the dawning of morning after darkness are memorable. Striking black backgrounds with fragmented blue and white outlines perfectly capture tessering sequences. Charles Wallace's demeanor and personality variations are worth noting. Larson's crowning achievement, though, is the noticeable change in Meg's appearance after her encounter with Aunt Beast. Her face and posture portray her maturation and her willingness to not "be afraid to be afraid." However, the expansiveness of travel through time and space seems at odds with the book's trim size. Pages feel somewhat crowded, due to the numerous small panels and relatively dense text. "Playing with time and space is a dangerous game" applies to adapting a literary classic. While some may quibble with specific discrepancies from the original, this book serves as an excellent introduction and companion to a classic children's story.—Barbara M. Moon, Suffolk Cooperative Library System, Bellport, NY
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